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781. This is intolerable - in EVE General Discussion [original thread]
All n a z i s should be gassed.
- by Large Collidable Object - at 2012.02.24 17:26:00
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782. To CCP - in EVE General Discussion [original thread]
Jita Alt666 wrote: Kojee wrote: I.T.'S. P.R.E.T.T.Y. C.O.O.L. T.H.A.T. I. H.A.V.E. A. P.A.T.C.H. T.O. D.O.W.N.L.O.A.D. E.V.E.R.Y. F.U.C.K.I.N.G. D.A.Y. W.H.E.N. I. L.O.G.I.N.. R.E.L.E.A.S.E. M.E.A.N.I.N.G.F.U.L. P.A.T.C.H.E.S. I.N. A. S.L.I....
- by Large Collidable Object - at 2012.02.24 01:57:00
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783. Null sec deserts - in EVE General Discussion [original thread]
Why would you go through all the hassle of building up an alliance and going to a wormhole whilst the best rewards are in highsec with a group of random casuals in complete safety? Why would an alliance bother if anyone is in their space when any...
- by Large Collidable Object - at 2012.02.22 22:53:00
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784. Things I would like to see in Eve. - in EVE General Discussion [original thread]
Jan Sandrel wrote: I played a long time ago and recently returned. I kind of like the whole sandbox ruleset but was wondering if anyone else liked these ideas. 1. Ships - Customization, give us the oportunity to change the looks (colors) of th...
- by Large Collidable Object - at 2012.02.22 22:11:00
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785. Perfect - in Skill Discussions [original thread]
Nymph Purchasing wrote: Large Collidable Object wrote: ... Afterburners V are worthless skills. Longer duration means less cap use over time. I have at least one fit on one alt where Afterburner V makes all the difference in the world. ...
- by Large Collidable Object - at 2012.02.22 20:00:00
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786. Perfect - in Skill Discussions [original thread]
They all do what they say, but Tactical Shiled Manipulation V and Afterburners V are worthless skills.
- by Large Collidable Object - at 2012.02.21 01:38:00
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787. Fixes gone wrong - in EVE General Discussion [original thread]
Could anyone please point out the appropriate patch notes? I usually read them, but can't remember reading about the changes mentioned in the op.
- by Large Collidable Object - at 2012.02.21 00:36:00
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788. New Noob Ships - care to rate them? - in EVE General Discussion [original thread]
Reaper reminds me of this ... The unfinished textures aside, I can't see any improvement - looks like change for changes sake...
- by Large Collidable Object - at 2012.02.17 23:35:00
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789. BCs, CSs, T3s -- Boosts, how do they work? - in Ships and Modules [original thread]
Petrus Blackshell wrote: Also, why use a T3 instead of a CS? I almost never see CSs, but boosting T3s are everywhere. Thanks! T3 boosting ships offer a 5% bonus on the effectiveness of gang-warfare links whereas CS only add 3%/ level of ...
- by Large Collidable Object - at 2012.02.16 22:18:00
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790. Amarr Turrets - in Ships and Modules [original thread]
Pulse lasers have by far the worst tracking of all short range turrets - it has always been like that - probably a tad more apparent after the blaster boost.
- by Large Collidable Object - at 2012.02.16 21:53:00
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791. Your 'Special' Ship - in Ships and Modules [original thread]
Curse. I don't even fly it much when actively playing because people either run or they primary you, but I just love that ship.
- by Large Collidable Object - at 2012.02.16 21:49:00
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792. New to PvP - in Warfare & Tactics [original thread]
You already have a good approach in just accepting to lose a lot of ships. Do that and you'll grow better all by yourself. Stay level-headed and don't worry about pixels blowing up. I got the impression that a huge percentage of people is so worr...
- by Large Collidable Object - at 2012.02.16 21:42:00
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793. [Proposal] Custom Jump Clones - in Assembly Hall [original thread]
CaleAdaire wrote: engjin wrote: Why not just lower the cost? engjin is right, lowering costs of clones is like lowering taxes in real life, it seems counterintuitive but the reality is it stimulates more growth in the market area affected....
- by Large Collidable Object - at 2012.02.15 00:53:00
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794. Not enough Minmatar publicity - in EVE General Discussion [original thread]
Who cares about promotional videos when we have insanely overpowered turrets and me?
- by Large Collidable Object - at 2012.02.13 23:52:00
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795. [Proposal] Custom Jump Clones - in Assembly Hall [original thread]
Tidurious wrote: Um, jump clones really aren't that expensive. If you have SO many SP that you can't afford to lose the jumpclone, than you need to do *something* to make ISK once in a while. Someone with that many skills shouldn't have a probl...
- by Large Collidable Object - at 2012.02.13 22:56:00
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796. [Proposal] Custom Jump Clones - in Assembly Hall [original thread]
Sephiroth CloneIIV wrote: if you are using tech 1 frigs, use a low SP alt. Or... no implants? Besides this proposal having nothing to do with implants at all, that's what I do. Just started my fourth pvp alt because they end up with too ...
- by Large Collidable Object - at 2012.02.13 01:39:00
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797. [Proposal] Limited SP relocation with harsh penalties! - in Assembly Hall [original thread]
No dual training/untraining and no SP pool - skills are just untrained and that's it - gone - no refunds. Then I'd be fine with it.
- by Large Collidable Object - at 2012.02.13 00:39:00
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798. [Proposal] Custom Jump Clones - in Assembly Hall [original thread]
Danika Princip wrote: Your own reluctance to get podded is what discourages you. Embrace your own firey death, and it's all fine. The opposite is the case - I have no issue with getting podded - as a matter of fact I actually wait around ...
- by Large Collidable Object - at 2012.02.12 17:05:00
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799. [Proposal] Custom Jump Clones - in Assembly Hall [original thread]
Eve is one of the few games that punishes customers for being long-time subscribers thanks to its unflexible jumpclone system. It discourages higher SP characters to take part in e.g. nullsec t1 frigate roams because depending on clone requiremen...
- by Large Collidable Object - at 2012.02.12 09:40:00
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800. [proposal] limit gang links to a single grid - in Assembly Hall [original thread]
+1 Especially since it would fix the issue with multi-ganglink T3 outperforming Fleet CS. As opposed to what someone said before, they wouldn't be useless - they can field a nice combination of resistances with decent buffer, sig and speed - if...
- by Large Collidable Object - at 2012.02.12 08:58:00
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